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The Volterra Challenge: Workflows from Autodesk to Epic

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    Description

    The Volterra-Detroit Foundation (VDF) set out on a mission to digitize the history of Volterra, which dates back beyond the Roman era into the ancient histories of the Etruscan era. VDF won an Epic MegaGrant from Epic Games to use the Unreal Engine back in 2020. Now, with Autodesk and Epic partnering even closer, there are so many wonderful workflows that we've used to activate all the survey data into Autodesk and Epic products. This class will focus on taking data from products like ReCap Pro, ReCap Photo, InfraWorks, Revit, and 3ds Max software into the world of Epic with products like RealityCapture, RealityScan, Twinmotion, Quixel, and the Unreal Engine. This will be an in-depth technical course that shows the picks and clicks involved in getting through some of the toughest challenges the foundation faced while digitally preserving the wonderful history of Volterra.

    Key Learnings

    • Learn about how to make real-time ready meshes out of detailed point clouds in Autodesk products using the Epic product, RealityScan.
    • Learn about moving data from Autodesk products to the world of Epic, including from Revit to Twinmotion and taking mesh data from ReCap Photo.
    • Explore upgrading to the world of Unreal Engine, and flows from Twinmotion to Unreal Engine 5.4 via Datasmith.

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