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Procedural Modeling for Architecture with Maya and Bifrost

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Description

With the compound collection "Procedural Polygon Generator 2.0" for Bifrost, users can autogenerate buildings and all kinds of architectural detail. The goal is to build a construction history that works on various polygon inputs, and creates complex buildings without any further user input. This solution is used in the video-game industry and the film/TV industry for automated generation of environments, as well as for concept design and visualization in architecture.

Key Learnings

  • Learn about building a construction history in Bifrost to turn a simple object (e.g., a cube) into a complete building with lots of detail.
  • Learn how to use complex Bifrost compounds together with fundamental nodes to randomize polygon objects in order to create a natural look.
  • Learn how to assign materials to Bifrost objects for realistic rendering.