AU Class
AU Class
class - AU

Teaching Core Disciplines Through Game Development

Share this class
Search for keywords in videos, presentation slides and handouts:

    Description

    Games and applications, especially those on continually evolving mobile devices, now occupy an increasing percentage of a student's day. At the same time, performance in math and engineering for that same demographic is dwindling at an alarming rate. To compete in the future and secure promising opportunities, the latter (but not necessarily the former) must change. This class will offer ways to increase class engagement while using—and building—the types of games and applications almost certainly found in nearly every student's pocket.

    Key Learnings

    • Explain the primary asset workflow between Autodesk® mechanical and engineering applications and popular third-party tools
    • Describe the process of creating a simple game world using a mix of preexisting and custom-created assets
    • Describe the typical production process for today's games and apps
    • Identify key technologies in the game and app development space

    Tags

    Product
    Maya
    Industries
    Continuing education and professional education
    Games
    Architecture
    MEP engineering
    Structural engineering
    Media and entertainment
    Topics
    Teacher
    People who like this class also liked
    Advanced Visual Effects Techniques for Technical Directors
    Industry Talk

    Advanced Visual Effects Techniques for Technical Directors