Description
Booleans are a foundational part of content creation, yet it was frowned upon to use traditional polygon booleans in media and entertainment projects. To solve this problem, Autodesk rebuilt their booleans from the ground up within 3ds Max software, creating a new, powerful, and trusted solution in the Boolean Modifier that unlocks exciting new workflows and capabilities. In this session, you'll learn about how and why this new system was created for 3ds Max, which benefits it provides, and how you can use it to its maximum potential in your own work to create amazing content for film and TV, games, XR, or 3D printing projects.
Key Learnings
- Learn how to adopt newly created boolean workflows in your own film, game, XR, or 3D-printing productions.
- Learn how the Boolean Modifier works within the 3ds Max modifier stack to empower your own content-creation practices.
- Learn how design, product management, and engineering collaborated in Autodesk to implement a new customer-facing feature.