353 Results
Topics
Additive Manufacturing
Industry Talk / London 2019
Industry Talk / London 2019
Industry Talk / Las Vegas 2019
Instructional Demo / Las Vegas 2019
Instructional Demo / Las Vegas 2019
Industry Talk / Las Vegas 2019
Hands-on Lab / Las Vegas 2018
Hands-on Lab / Las Vegas 2018
Hands-on Lab / Las Vegas 2019
Industry Talk / Las Vegas 2017
Industry Talk / London 2019
The Application of Generative Software in the Design of Electroencephalogram (EEG) Headset
The research, design engineering, and development of a wireless ambulatory Electroencephalogram (EEG ) headset that utilises Brain Computer Interface (BCI) and Functional Electrical Stimulation (FES) presents a wide range of complex requirements. The team responsible for developing this wireless ambulatory EEG headset is focusing on making the device suitable for patient-managed neurorehabilitation within community (at homes or community centres). Unlike existing commercial EEG headsets, this would be the first device created particularly for unassisted (nonprofessional) usage by patients (or their caregivers) with restricted motor function or with chronic pain. These conditions may be the result of spinal cord injury and/or stroke. This approach provides benefits not only to Healthcare providers (such as occupational therapists) in terms of resource allocation, but also to patients and caregivers by providing access to device that can be used in familiar surroundings and at times that suit. The main challenges that benefit from the application of Fusion 360, generative design, and ReCap are: 1) developing form and structures that are adaptable to range of head sizes and geometries; 2) developing a structure that optimises the location and placement of electrodes; 3) reduction of material usage of key headset components; 4) influences the design with the aim of enhancing comfort, functionality, durability, and interaction. The demonstration will show examples of concept development of the device, ranging from digital to physical test beds that test the interaction between a variety of heads, mechanical properties of the headsets and electrodes. Traditional and rapid prototyping processes have been used throughout the development and where appropriate, these have been tested and evaluated using human factors methods and tools. The interaction and placement of the device is critical to the rehabilitation of the patient. Therefore, the device has to intuitive to use and reliable throughout its application. It is also expected that the device would be used by more than one patient, therefore it has to be easily maintained and serviced. The project is aligned with Engineering and Physical Science Research Council's delivery plan in the area of improving prevention and public health. It fits within Healthcare technologies strategic plan for optimising treatment and creating patient-specific predictive models that integrate medical knowledge and knowledge of an i
Industry Talk / Las Vegas 2019
Instructional Demo / Las Vegas 2018
Industry Talk / Las Vegas 2017
Industry Talk / Las Vegas 2017
Digitizing Coral Reefs: New Tech in a Threatened Ocean
*PLEASE NOTE* This dynamic presentation on the health of marine ecosystems and the use of photogrammetry by the Hydrous is now part of the Wednesday presentation, "Stories from the Future of Making Things Experience," at 3:30 PM in the Theater.

The health of marine ecosystems is declining rapidly from the combined effects of climate change, like rising ocean temperatures, ocean acidification, and sea level rise, and these effects are compounded by more direct human impacts such as pollution and over-fishing. Despite overwhelming evidence of these problems, and the proven effectiveness of their respective solutions, ocean environments like coral reefs remain over-exploited, under-protected, and out of mind. Therefore, the Hydrous uses creative methods to support scientific discovery and translate research into public understanding and ocean conservation. The Hydrous uses photogrammetry to non-destructively create 3D models of coral reefs in the wild and from museum specimens, the data from which contribute to ongoing research, historical preservation, art programs, and ocean education. The Hydrous also creates immersive experiences for virtual field trips and 360 footage, which have been viewed online by millions. The ultimate goal of the Hydrous is to connect people to marine environments and increase ocean literacy- through expeditions, technology, and education- to so that our blue planet can be further admired, understood, and protected.
Instructional Demo / Las Vegas 2016
Industry Talk / Las Vegas 2019
Instructional Demo / Las Vegas 2017
Industry Talk / Las Vegas 2017
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