Description
Everything from walking and running to quadrupeds and bipeds relies on a few basic principles. Many artists get these principles wrong! In this class, I speed through the different cycle types and demonstrate the proper use of timing, posing, and space to get your cycles pixel-perfect and frame accurate.
Key Learnings
- Explain what a cycle is and how cycles are used
- Determine the frame count of your cycle and time it accurately
- Pose your character in a cycle so that it loops correctly
- Check your cycles to make sure they work ad infinitum