Description
This class will teach you a typical workflow for creating a basic rendering of a scene using the highly efficient renderer Arnold, which was incorporated into 3ds Max 2018 software. The class will begin with a brief overview of the Arnold renderer before learning to use Arnold-specific lights to illuminate the scene. You will learn about the shaders provided for Arnold and how to modify the parameters of the Arnold Standard Surface shader to create different kinds of materials. Finally, we will use the Arnold renderer to render the scene.
Key Learnings
- Learn how to create Arnold lights to illuminate the scene
- Learn how to modify the Arnold Standard Surface shader to create different looks
- Learn how to apply a texture to the Arnold Standard Surface shader
- Learn how to create a render of the scene using the Arnold renderer