Description
In this session, we’ll walk through real-world examples that showcase how developers and pipeline engineers can programmatically submit, manage, and monitor compute-intensive tasks in the cloud. Using the Job and Resource APIs from the Flow Graph Engine API, you'll learn how to offload simulations, batch process assets, and streamline repetitive workflows using Bifrost as a cloud executor. This API-first approach frees up local machines, accelerates production, and enables scalable parallel execution—helping teams reduce turnaround time and improve pipeline efficiency. Whether you're building internal tools or optimizing large-scale asset generation, this session will offer practical insights into integrating cloud-based compute into your 3D production workflows.
Key Learnings
- Learn how to implement cloud-based compute workflows using the Autodesk Flow Graph Engine API.
- Learn how to submit and monitor long-running, 3D compute tasks through the Job API.
- Learn how to upload inputs and retrieve outputs using the Resource API and scratch space.
- Learn about building scalable workflows for automating Bifrost-based simulations and effects.
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