설명
This class touches on various topics around materials and finishes that are defined for high-quality visualizations and renderings. You learn tips and techniques to define materials in 3ds Max® software by using accurate acquisition techniques while dealing with color calibration issues. Also, we demonstrate the use of procedural textures to introduce subtle, but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on. No more cartoon looks!
주요 학습
- Setup a color management workflow with Adobe® Photoshop®
- Measure and define the diffuse color of materials with a good degree of precision
- Measure and define the reflectivity of materials with a good degree of precision
- Introduce subtle variations on material definitions to get ultra-high-fidelity results
태그
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산업 분야 | |
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이 수업을 좋아하는 사람들은 다음도 좋아했습니다.

Instructional Demo
Nonphotoreal Architectural Rendering Using OSL Shaders in 3ds Max

Instructional Demo