説明
In this workshop, we'll discuss how we used Maya software to create our short film Scrap Metal. We will take a deep dive into what kickstarted the project, how we got it funded, and all the technical and creative challenges. We'll also talk about managing a short film of this scale and complexity on an indie budget. At the end, we'll discuss the further development of the IP, and where we want to go next.
主な学習内容
- Learn about concepting and coming up with the idea for your short film, as well as managing a day job while working on your passion project.
- Learn how to get funded and think like a filmmaker, not just like a 3D artist (finished is better than perfect).
- Learn how to build an IP that can grow in the future.