説明
This class will touch on various topics regarding materials and finishes that are defined for high-quality visualizations and renderings. You will learn tips and techniques to define materials in Autodesk, Inc., software systems by using accurate acquisition techniques while dealing with color calibration issues. Also, we will demonstrate the use of procedural textures to introduce subtle but important variations that bring images to life. Learn how to make wood look like wood, paint look like paint, and so on.
主な学習内容
- Learn about acquisition techniques for colors and finishes
- Learn about how physically based raytracers handle material definitions
- Learn how you could introduce subtle variations for increased realism in your renderings
- Discover capabilities and limitations of physically based rendering
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