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New Tools for Real-Time Decision Making: Making Use of Technology and Trends from the Video Game Industry

Brian Pene
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Description

If you want to see what innovation looks like, just look at the computer games industry. With the advancement of real-time interactive 3D graphics engines, low-cost, high-powered computer graphics hardware, and new types of input devices, the video game industry is transforming the way others are using these technologies. As a result, new trends and solutions are now being adopted by businesses and organizations outside of the gaming industry to streamline the understanding of complex projects and information and better the overall ability to make faster, more informed decisions. This class will give you a bird’s eye view of how others in government, military, and corporate businesses sectors are adopting trends and making use of technologies from the video game industry to create solutions that would otherwise not be possible with traditional industry tools.

Principaux enseignements

  • How can game engines and gamification help create better decision-making tools?
  • What is "gamification"?
  • What are some examples of how others have used video game technologies and trends for their industry?
  • What is real-time interactive 3D and how can it help make faster decisions?

Intervenant

  • Brian Pene
    Brian Pene is Sr. Principal Engineer for the Office of the CTO and has been with Autodesk for over 10 years working in a variety of roles from Sr. Product Designer, Customer Solutions Expert and Technology Evangelist to name a few. In his current role, Brian uses his knowledge and skills of emerging market trends and technologies in combination with Autodesk’s breadth of industry solutions to provide anecdotal assessments, information and support to help the Autodesk ecosystem better understand opportunities for extending existing project, product and design collaboration workflows and solutions.
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