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Autodesk University
AU 2025 Overview
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AU Classes
November 13, 2023
Five Things to Know About Universal Scene Description (OpenUSD) for 3D Generalists
November 1, 2017
Thinking Like a Game Developer: What I Had to Forget and Relearn to Use a Game Engine
November 1, 2015
Demystifying Real-Time Material Workflows for Stingray and Other Game Engines
November 1, 2015
Creating Original HDR Imagery for Use in Image-Based Lighting
November 1, 2017
Modern Tools for efficiently moving CAD data into a game engine
November 1, 2015
Up on Blocks and Under the Hood: Dissecting the New Features in 3ds Max 2016